{MOUSE.PAS creates MOUSE.TPU Unit} {From the book "OBJECT ORIENTED PROGRAMMING IN TURBO PASCAL 5.5"} Unit Mouse; Interface Type GCursor = record ScreenMask, CursorMask : array[0..15] of word; hotX,hotY : integer; end; {record} {================================} {Graphics Cursors are predefined } {for use with GraphicMouse } {================================} Const {The graphics cursors are defined as constants } HAMMER : GCursor = {As in the hammer of THOR, my favorite} (ScreenMask : ($8003,$0001,$0001,$1831, $1011,$0001,$0001,$8003, $F83F,$F83F,$F83F,$F83F, $F83F,$F83F,$F83F,$F83F); CursorMask : ($0000,$3FF8,$4284,$4104, $4284,$4444,$3FF8,$0380, $0380,$0380,$0380,$0380, $0380,$0380,$0380,$0000); HotX : $0007; HotY : $0003); ARROW : GCursor = {Your run-of-the-mill Graphics Arrow cursor} (ScreenMask : ($1FFF,$0FFF,$07FF,$03FF, $01FF,$00FF,$007F,$003F, $001F,$003F,$01FF,$01FF, $E0FF,$F0FF,$F8FF,$F8FF); CursorMask : ($0000,$4000,$6000,$7000, $7800,$7C00,$7E00,$7F00, $7F80,$7C00,$4C00,$0600, $0600,$0300,$0400,$0000); HotX : $0001; HotY : $0001); CHECK : GCursor = {A check-mark cursor} (ScreenMask : ($FFF0,$FFE0,$FFC0,$FF81, $FF03,$0607,$000F,$001F, $803F,$C07F,$E0FF,$F1FF, $FFFF,$FFFF,$FFFF,$FFFF); CursorMask : ($0000,$0006,$000C,$0018, $0030,$0060,$70C0,$3980, $1F00,$0E00,$0400,$0000, $0000,$0000,$0000,$0000); HotX : $0005; HotY : $0010); CROSS : GCursor = {A circle with center cross cursor} (ScreenMask : ($F01F,$E00F,$C007,$8003, $0441,$0C61,$0381,$0381, $0381,$0C61,$0441,$8003, $C007,$E00F,$F01F,$FFFF); CursorMask : ($0000,$07C0,$0920,$1110, $2108,$4004,$4004,$783C, $4004,$4004,$2108,$1110, $0920,$07C0,$0000,$0000); HotX : $0007; HotY : $0007); GLOVE : GCursor = {The hand with pointing finger cursor} (ScreenMask : ($F3FF,$E1FF,$E1FF,$E1FF, $E1FF,$E049,$E000,$8000, $0000,$0000,$07FC,$07F8, $9FF9,$8FF1,$C003,$E007); CursorMask : ($0C00,$1200,$1200,$1200, $1200,$13B6,$1249,$7249, $9249,$9001,$9001,$8001, $4002,$4002,$2004,$1FF8); HotX : $0004; HotY : $0000); IBEAM : GCursor = {Your normal text entering I shaped cursor} (ScreenMask : ($F3FF,$E1FF,$E1FF,$E1FF, $E1FF,$E049,$E000,$8000, $0000,$0000,$07FC,$07F8, $9FF9,$8FF1,$C003,$E007); CursorMask : ($0C30,$0240,$0180,$0180, $0180,$0180,$0180,$0180, $0180,$0180,$0180,$0180, $0180,$0180,$0240,$0C30); HotX : $0007; HotY : $0007); K